Plug Out! - Bugfix note.


This devlog's focus is notifying about additional bugfixes.

Most players reported that the game stutters whenever a new area is loaded or the first time the gun is fired. 

I deduced this might be happening because of how particles were programmed, so I redesigned the particles to follow a particle manager with the help of AI for the pooling function and spawning function. And now the particles are instead initiated from the pool of a certain number and never removed from the memory (hopefully) eliminating the stutter, if not at least reducing the stutter time. 

The game is also capped at 30 fps as most of the game's physics and particles were also locked at 30 fps. 

I programmed the autoloads to load materials before the levels as I thought it might reduce stutter time at the cost of increased loading times. 

My additional recommendation is to play the game on a 64 bit system with at least 4 or 8 GB of ram. 


Files

web_build_updated.zip Play in browser
48 days ago
Plug_Out_Win64.7z 19 MB
48 days ago
Plug_Out_Win32.7z 20 MB
48 days ago

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