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Plug Out!

Plug Out!

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Devlog

  • Plug Out! - Devlog 3
    July 08, 2026 by Daya
    1
    #Godot, #Game Development, #Third Person Shooter, #TPS, #Action, #Adventure, #Platformer, #Game Art, #Game Design, #Retro, #PSX
    So after a month long development post jam and taking feedback from other participants and players, I tried to improve the game and add new content. The game feels complete to me as a small standalone... Continue reading
  • Plug Out! - Bugfix note.
    May 27, 2026 by Daya#godot, #third person, #shooter, #retro
    This devlog's focus is notifying about additional bugfixes. Most players reported that the game stutters whenever a new area is loaded or the first time the gun is fired. I deduced this might be happe... Continue reading
  • Plug Out! - Devlog 2
    May 25, 2026 by Daya#godot, #Plug Out, #3d, #platformer, #action, #adventure, #level design, #retro
    After completing the level design, the core game loop was remaining to be done. -------------------- Additions : - -------------------- Added a lot of new sound effects for various events. Added comba... Continue reading
  • Plug Out! - Devlog 1
    May 21, 2026 by Daya#godot, #third-person, #shooter, #action, #adventure, #level design
    This is my first game jam participation and I was pretty excited. Wanted to keep the game centered around the theme, and already had a slight idea for what I could make in mind. I was going to make a... Continue reading
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