
Plug Out!
Play as a disconnected plug, shoot your way through obstacles to seek answer from the machine.
Plug out was made for gamedev.tv game jam 2026, based on the theme 'connections'.
Features :
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Action packed third person shooter.
Shoot enemies and turrets to clear the way and move forward.
Dodge bullets, jump over platforms and clear levels.
Find hidden powerup.
Destroy force fields.
Stay away from water!
Minimum System Requirements :
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CPU - Intel i3 or equivalent
RAM - 4 GB
GPU - Nvidia GT 710 or above equivalent
OS - Windows 7 (32 bit) or above
Controls :
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WASD - Move
Mouse - Look
Space - Jump
Q - Switch camera left
E - Switch camera right
Left Mouse Button - Shoot machinegun
Right Mouse Button - Shoot Plasma gun
F1 - Toggle Stats Display
Alt + Enter - Toggle Fullscreen

Credits :
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3D Platformer tutorial - Bramwell Williams - https://www.youtube.com/@BramwellWilliams
Animatedsprite3D tutorial - Wabsa Studios - https://www.youtube.com/@wabsastudios
Fonts - Press Start 2P, Comic Relief - fonts.google.com
Quantani Moon Noon Skybox - Greg Zaal and Jarod Guest (polyhaven.com)
Sprites - Cuzco (Explosion sprite) - opengameart.org
Textures - cc0-textures.com, CAPITAL9GOLD, Tim Mossholder (pexels.com), AberrantRealities (pixabay.com)
Vanessa Boutzikoudi (openmoji.org)
BG Music (The New Order) - Karl Casey @ White Bat Audio - https://www.youtube.com/@WhiteBatAudio
Sound effects - yd, Ogrebane, Varkalandar, faxcorp (opengameart.com), SoundReality (pixabay.com)
Voice lines - Mashmashu studio.
Tools Used :
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Godot - Game engine
Blender - Making 3D models
Audacity - Editing sounds
Kdenlive - Editing video
| Updated | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Daya |
| Genre | Platformer, Action, Adventure, Shooter |
| Tags | 3D, Godot, guns, Retro, Third Person, tps |
| AI Disclosure | AI Assisted, Code |
Download
Install instructions
Download the zip according to your System.
Extract the '.7z' file with winrar.
Run the '.exe' file.
Development log
- Plug Out! - Devlog 36 days ago
- Plug Out! - Bugfix note.48 days ago
- Plug Out! - Devlog 249 days ago
- Plug Out! - Devlog 154 days ago












Comments
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Nice update from the jam version. It took me a few tries to beat it, but overall felt well balanced.
Thanks for playing again!
Thanks for playing ! I think I need to slightly adjust the difficulty of that enemy. Thanks for feedback too.
Now this is some cool $hit, my man. Instant old schools vibes. I liked it!
Thank you so much for playing !
Another great action game ruined by not pre-warming your assets. 😔Every 2 steps, the game freezes for 8 seconds while something caches for the first time. Learn how to optimize for web. It will help you SO MUCH in future jams! I promise!
Thank you for the feedback! Although I tried to optimize the game for low end hardware, pre caching shaders or textures (which would be especially useful for web versions) slipped through my mind. I will remember this for future builds or games. BTW, you can play the windows build (win64 recommended) for a smoother gameplay experience. Thank you for playing !
Your feedback proved helpful !
I added a scene to cache the shaders before the game and tested it, It seems that the freezing is reduced to a significant extent. I added some more platforming areas and made the boss fight tougher. If you'd like, you can give it another try. Thank you so much for letting me know about shader caching.
It´s great! Love this little robot.
Thank you for playing ! (Spoiler Alert! - its not a robot!)